Originally Posted by Schlack
The computer game industry has a piracy beating model that doesnt require extensive and restrictive legislation.

Valve, through their Steam digital distribution service have beaten piracy for their games, with the simple expedient of providing excellent service - making it as easy to purchase a game as to pirate it.

on another note, valve released their intellectual property, in the form of the development tools for their games for free. resulting in a huge modding community and fanbase building significant brand loyalty. Now they are literally printing their own money.

contrast this with games companies who have implemeneted restrictive digital rights mechansims that punish only those who purchase the games, e.g. limited installs of a game on the same computer, always online verification while playing, crapware like securom csintalled on your pc that prevents the use of virtual drives etc.
it seems to me, then, that the entertainment industry is applying old models to a new technology and crying foul when those models don't work for them. seems they should take a cue from the more tech savvy newbies who are actually building the industry from the ground up.


sure, you can talk to god, but if you don't listen then what's the use? so, onward through the fog!